
大兴安岭地区塔河县2023年考研《英语一》最后冲刺试题含解析.doc
12页大兴安岭地区塔河县2023年考研《英语一》最后冲刺试题Section I Use of EnglishDirections:Read the following text. Choose the best word(s) for each numbered blank and mark A, B, C or D on the ANSWER SHEET. (10 points)These days my work is mostly on the Internet. However, there is one 1 that I use nearly every day. And I learned it from my dad almost 40 years ago in a very different 2 .My father ran a plumbing(水管) shop. I had to 3 him with his work. One day, I was asked to work 4 a concrete floor. It wasn’t the kind of work I 5 . The work was physical work which involved 6 a chisel(凿子) and swinging a five- pound hammer at it really 7 . Often, my aim was bad 8 the hammer missed the chisel and 9 my wrist. After ten minutes, my dad came, expecting to find the job completed. Actually, it wasn’t. He asked, “Son, have you been doing it all the time?”“Well dad,” I told him 10 , “I figure out a good way to do this more 11 . I just tap the chisel and move it. I’m generating a circle of shock wave down into the concrete. That way, it’ll break along the lines and I won’t hurt my wrist again.” Dad gave me a 12 look. He said, “Son, just hit the thing.” Then Dad 13 me his hand. I saw many scars on it .He told me, “If you stick to the work, you’ll 14 it sooner. “ Well, I did hit it then. And the job only took five more minutes to finish. 15 enough, even though I hammered my 16 two or three times, I was proud that I’d just done it.Today, nearly 40 years later, when I 17 any difficulty in work I still hear my father’s voice, “Son just hit the thing.”I feel 18 because I know he’s still urging me to take action, go ahead, get the job done, and never 19 the scars. And that’s not a bad 20 to carry through life.1、A.reason B.principle C.measure D.plan2、A.life B.moment C.job D.occasion3、A.help B.leave C.bother D.provide4、A.sweeping B.building C.designing D.breaking5、A.enjoyed B.heard C.found D.avoided6、A.finding B.making C.holding D.choosing7、A.frequently B.fast C.exactly D.hard8、A.so B.but C.or D.when9、A.missed B.destroyed C.hit D.pressed10、A.sadly B.proudly C.rapidly D.loudly11、A.safely B.quickly C.normally D.funnily12、A.satisfied B.tired C.funny D.serious13、A.gave B.lent C.posted D.showed14、A.repeat B.improve C.finish D.know15、A.Lucky B.Strange C.Peaceful D.Happy16、A.face B.foot C.leg D.hand17、A.get on B.make up C.meet with D.find out18、A.hesitant B.worried C.comfortable D.encouraged19、A.check B.mind C.develop D.put20、A.lesson B.arrangement C.attitude D.situationSection II Reading ComprehensionPart ADirections:Read the following four texts. Answer the questions below each text by choosing A, B, C or D. Mark your answers on the ANSWER SHEET. (40 points)Text 1The key to getting people to work together effectively could be giving them the freedom to choose their collaborators (合作者) and the comfort of working with established contacts, new research suggests.In the study, David Melamed, an assistant professor of sociology at the Ohio State University and lead author of the study, and his co-authors found participants through the Amazon Mechanical Turk website — a service that allows researchers to hire people from around the world for a variety of purposes. For this study, all participants were from the United States.Those who agreed to participate played online games in which each player started out with 1,000 monetary units that translated to $1 in real money they could pocket. If one player agreed to pay another player 50 monetary units, that second person would actually acquire 100 units. Each of the 16-round games included about 25 participants, some of whom participated in multiple games. In all, 810 people participated in the research.Some of the games included random networks, where certain people could interact. Others included clustered (群集的) networks, in which a small group had multiple connections — an arrangement that was designed to mimic (模拟) real life, where humans often run their lives in packs. And the networks were either static (静态的) or dynamic (动态的). In static networks, a player could interact only with the appointed partners. In dynamic networks, participants could cut their ties with another player and form new connections. Furthermore, some of the games included reputation information. Participants were labeled based on their history of willingness to share money. The idea was to test whether those known to collaborate were favored by other players based on reputation — a factor shown in previous research to play a significant role in whether a person is likely to partner with another.Melamed and his research partners were surprised to find that whether people are likely to 。
