超越想象-元宇宙报告
09 / 2022The Metaverse,beyond fantasy$ynth3t1( w0rld, r3al 3(0n0my* We arenot on ourscreens; weare playinghide-and-seek withour friendsin Roblox. Maya andIseline, 12 yearsold, March 2020,first lockdown2 The Metaverse,beyond fantasy$ynth3t1( w0rld, r3al 3(0n0my1Authors Dr. Albert Meige, Director of Blue Shift, Arthur D. LittleJuan Abascal, Consultant, Arthur D. LittleRick Eagar, Partner Emeritus, Arthur D. LittleMichael Papadopoulos, Chief Architect, Arthur D. LittlePrefacePrimavera De Filippi, Research Fellow at BerkmanCenter, Harvard University and CERSAat Centre national de la recherche scientifiqueArtist-in-residence Samuel Babinet31 Synthetic world, real economy 4 Executive summaryPreface68Preamble10121. The Metaverse: The futureversion of the InternetInterlude #1: Defining theMetaverse263048522. The Metaverse: Not foranother decadeInterlude #2: Building theMetaverse3. Proto-metaverses:Virtual worlds for realeconomy, today4. The way forward6874Appendix #1: Experiencecontinuum use casesAppendix #2: Technologyreadiness levels90 ExecutivesummaryFor many, the term “Metaverse” first entered their consciousness whenFacebook changed its name to Meta in later 2021. At the time, manypeople assumed it was merely a passing trend, focused on gamers andyounger audiences, with little or no relevance to them or their busi-nesses. However, key players and consultancies have since been fallingover themselves to declare its huge potential, outdoing each other withthe scale of their market forecasts. In this report we have sought to pro-vide a realistic picture for businesses, focusing in particular on the tech-nologies that are necessary to realize the Metaverse.It is important to recognize that the Metaverse is not a new con-cept. The reason it is high on the agenda today is that we are seeinga rapid acceleration of development activity and usage adoption.This acceleration is driven by the convergence of three industries:gaming; collaboration and productivity tools; and social media andnetworks. The acceleration is also fueled by the confluence of keytrends in user behaviors, software, and hardware development.Businesses should not underestimate the importance and potentialof the Metaverse. Put simply, it promises to be the future versionof the Internet, powered with new properties that will open up newusages and business models in a similar way to how the smart-phone transformed the Web.6 Forecasting the size of the market is difficult. If key enabling tech-nologies are included, such as artificial intelligence (AI), Internetof Things (IoT), and blockchain, as well as the required digital infra-structure development, then the market could easily reach severaltrillion euros by 2030. However, we advise caution, as some of thismarket represents substitution rather than genuinely new marketspace. Our more conservative view suggests an incremental market,excluding infrastructure, of perhaps 500 billion by 2030, with a30%-40% growth. In any case, however you define it, the Metaversemarket is enormous and very dynamic.To help understand the Metaverse and its current developmentstatus, we developed a six-layer architectural framework. Using thisanalysis, we concluded that, in contrast to what many observers aresaying, the underlying technology to enable the Metaverse as thecomplete “future version of the Internet” wont be fully availablefor around a decade. This is something that businesses need to beaware of.Instead of a single,unified Metaverse,businesses facetoday a worldInstead of a single, unified Metaverse, businesses face today a worldof unconnected proto-metaverses. That said, there are still hugeopportunities. Despite the remaining technological challenges,businesses need to take steps now to understand the current marketand position themselves for the future.of unconnectedproto-metaverses.In summary, we believe that among all the trends and factors cur-rently shaping the Metaverse, three of them are especially criticalbecause they combine high potential impact and high uncertainty.These three critical factors are:1. Immersivity. The development of new augmented reality/mixed reality (AR/MR) technologies that effectively overcomecurrent technical obstacles would be a strong accelerator ofnew usages in the coming years. In the same way that smart-phones made the digital economy shift from computers tomobiles, we believe that user-acceptable AR/MR glasseswould drive a similar shift from screen to Metaverse.2. Interoperability. Interoperability is essential to provide atrue seamless experience to users and to allow them to shareresources, irrespective of their access platform. However,due to diverging interests between ve
收藏
- 资源描述:
-
09 / 2022
The Metaverse,
beyond fantasy
$ynth3t1( w0rld, r3al 3(0n0my*
We are
not on our
screens; we
are playing
hide-and-
seek with
our friends
in Roblox.
— Maya and
Iseline, 12 years
old, March 2020,
first lockdown
2
The Metaverse,
beyond fantasy
$ynth3t1( w0rld, r3al 3(0n0my
1
Authors
Dr. Albert Meige, Director of Blue Shift, Arthur D. Little
Juan Abascal, Consultant, Arthur D. Little
Rick Eagar, Partner Emeritus, Arthur D. Little
Michael Papadopoulos, Chief Architect, Arthur D. Little
Preface
Primavera De Filippi, Research Fellow at Berkman
Center, Harvard University and CERSA
at Centre national de la recherche scientifique
Artist-in-residence
Samuel Babinet
3
1 Synthetic world, real economy
4
Executive summary
Preface
6
8
Preamble
10
12
1. The Metaverse: The future
version of the Internet
Interlude #1: Defining the
Metaverse
26
30
48
52
2. The Metaverse: Not for
another decade
Interlude #2: Building the
Metaverse
3. Proto-metaverses:
Virtual worlds for real
economy, today
4. The way forward
68
74
Appendix #1: Experience
continuum use cases
Appendix #2: Technology
readiness levels
90
Executive
summary
For many, the term “Metaverse” first entered their consciousness when
Facebook changed its name to Meta in later 2021. At the time, many
people assumed it was merely a passing trend, focused on gamers and
younger audiences, with little or no relevance to them or their busi-
nesses. However, key players and consultancies have since been falling
over themselves to declare its huge potential, outdoing each other with
the scale of their market forecasts. In this report we have sought to pro-
vide a realistic picture for businesses, focusing in particular on the tech-
nologies that are necessary to realize the Metaverse.
It is important to recognize that the Metaverse is not a new con-
cept. The reason it is high on the agenda today is that we are seeing
a rapid acceleration of development activity and usage adoption.
This acceleration is driven by the convergence of three industries:
gaming; collaboration and productivity tools; and social media and
networks. The acceleration is also fueled by the confluence of key
trends in user behaviors, software, and hardware development.
Businesses should not underestimate the importance and potential
of the Metaverse. Put simply, it promises to be the future version
of the Internet, powered with new properties that will open up new
usages and business models — in a similar way to how the smart-
phone transformed the Web.
6
Forecasting the size of the market is difficult. If key enabling tech-
nologies are included, such as artificial intelligence (AI), Internet
of Things (IoT), and blockchain, as well as the required digital infra-
structure development, then the market could easily reach several
trillion euros by 2030. However, we advise caution, as some of this
market represents substitution rather than genuinely new market
space. Our more conservative view suggests an incremental market,
excluding infrastructure, of perhaps €500 billion by 2030, with a
30%-40% growth. In any case, however you define it, the Metaverse
market is enormous and very dynamic.
To help understand the Metaverse and its current development
status, we developed a six-layer architectural framework. Using this
analysis, we concluded that, in contrast to what many observers are
saying, the underlying technology to enable the Metaverse as the
complete “future version of the Internet” won’t be fully available
for around a decade. This is something that businesses need to be
aware of.
Instead of a single,
unified Metaverse,
businesses face
today a world
Instead of a single, unified Metaverse, businesses face today a world
of unconnected proto-metaverses. That said, there are still huge
opportunities. Despite the remaining technological challenges,
businesses need to take steps now to understand the current market
and position themselves for the future.
of unconnected
proto-metaverses.
In summary, we believe that among all the trends and factors cur-
rently shaping the Metaverse, three of them are especially critical
because they combine high potential impact and high uncertainty.
These three critical factors are:
1. Immersivity. The development of new augmented reality/
mixed reality (AR/MR) technologies that effectively overcome
current technical obstacles would be a strong accelerator of
new usages in the coming years. In the same way that smart-
phones made the digital economy shift from computers to
mobiles, we believe that user-acceptable AR/MR glasses
would drive a similar shift from screen to Metaverse.
2. Interoperability. Interoperability is essential to provide a
true seamless experience to users and to allow them to share
resources, irrespective of their access platform. However,
due to diverging interests between ve
展开阅读全文