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类型2016年12月大学英语四级CET4真题及答案(第3套)

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2016 12 大学 英语四 CET4 答案
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  2016年12月英语四级真题(第三套)  Part I  Writing  (30 minutes) Directions: For this part, you are allowed 30 minutes to write an essay. Suppose you have two options upon graduation: one is to find a job somewhere and the other to start a business of your own. You are to make a decision. Write an essay to explain the reasons for your choice. You should write at least 120 words but no more than 180words. 说明:由于2016年12月四级考试全国共考了2套听力,本套真题听力与前2套内容完全一样,只是顺序不一样,因此在本套真题中不再重复出现。 Part III Reading Comprehension (40 minutes) Section A Directions: In this section, there is a passage with ten blanks. You are required to select one word for each blank from a list of choices given in a word bank following the passage. Read the passage through carefully before making your choices. Each choice in the bank is identified by a letter. Please mark the corresponding letter for each item on Answer Sheet 2 with a single line through the centre. You may not use any of the words in the bank more than once. When someone commits a criminal act, we always hope the punishment will match the offense. But when it comes to one of the crudest crimes—animal fighting—things __26__ work out that way. Dog-fighting victims are __27__ and killed for profit and “sport,” yet their criminal abusers often receive a __28__ sentence for causing a lifetime of pain. Roughly half of all federally-convicted animal fighters only get probation (缓刑). Some progress has been made in the prosecution(起诉)of animal fighters. But federal judges often rely heavily on the U.S. Sentencing Guidelines when they __29__ penalties, and in the case of animal fighting, those guidelines are outdated and extremely __30__ . The U.S. Sentencing Commission, which __31__ these sentencing guidelines, is revisiting them, proposing to raise the minimum sentence from 6-12 to 21-27 months. This is a step in the right __32__ , but we’d like to see the U.S. Sentencing Commission make further changes to the guidelines. Along with this effort, we’re working with animal advocates and state and federal lawmakers to __33__ anti-cruelty laws across the country, as well as supporting laws and policies that assist overburdened animal __34__ that care for animal fighting victims. This help is__35__ important because the high cost of caring for animal victims is a major factor that prevents people from getting involved in cruelty cases in the first place. A) convenient B) creates C) critically D) determine E) direction F) hesitate G) inadequate H) inspired I) method J) minimal K) rarely L) shelters M) strengthen N) sufferings O) tortured Section B Directions: In this section, you are going to read a passage with ten statements attached to it. Each statement contains information given in one of the paragraphs. Identify the paragraph from which the information is derived. You may choose a paragraph more than once. Each paragraph is marked with a letter. Answer the questions by marking the corresponding letter on Answer Sheet 2. When Work Becomes a Game A)What motivates employees to do their jobs well? Competition with coworkers, for some. The promise of rewards, for others. Pure enjoyment of problem-solving, for a lucky few. B)Increasingly, companies are tapping into these desires directly through what has come to be known as “gamification”: essentially, turning work into a game. “Gamification is about understanding what it is that makes games engaging and what game designers do to create a great experience in games, and taking those learnings and applying them to other contexts such as the workplace and education,” explains Kevin Werbach, a gamification expert who teaches at the Wharton School of Business at the University of Pennsylvania in the United States. C)It might mean monitoring employee productivity on a digital leaderboard and offering prizes to the winners, or giving employees digital badges or stars for completing certain activities. It could also mean training employees how to do their jobs through video game platforms. Companies from Google to L’Oreal to IBM to Wells Fargo are known to use some degree of gamification in their workplaces. And more and more companies are joining them. A recent report suggests that the global gamification market will grow from $1.65 billion in 2015 to $11.1 billion by 2020. D)The concept of gamification is not entirely new, Werbach says. Companies, marketers and teachers have long looked for fun ways to engage people’s reward-seeking or competitive spirits. Cracker Jacks has been “gamifying” its snack food by putting a small prize inside for more than 100 years, he adds, and the turn-of- the-century steel magnate(巨头)Charles Schwab is said to have often come into his factory and written the number of tons of steel produced on the past shift on the factory floor, thus motivating the next shift of workers to beat the previous one. E)But the word “gamification” and the widespread,
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