奇迹技术S12服务端经验倍率修改
奇迹技术S12经验倍率修改D:MuOnlineIGCDataIGC_ExpSystem.xml以下为文件内容<?xml version="1.0" encoding="utf-8"?><!- / =/ = X10 MUONLINE SERVER EMULATOR/ = www.igcn.mu / www.muemu.pl/ = (C) 2017 IGC-Network | MUEMU (R)/ = vnDev.Games - Trong.LIVE - DAO VAN TRONG/ / = File is a part of MUEMU MuOnline Server files./ =/ # ExpSystem #/CalcType: Defines a type of exp calculation to be used/0: Static exp only/ NormalExp + EventExp + VipExp + MapBonusExp/ MasterExp + EventExp + VipExp + MapBonusExp/1: Static + Dynamic/ NormalExp + DynamicExp + EventExp + VipExp + MapBonusExp/ MasterExp + DynamicExp + EventExp + VipExp + MapBonusExp/2: Static * Dynamic/ NormalExp * DynamicExp + EventExp + VipExp + MapBonusExp/ MasterExp * DynamicExp + EventExp + VipExp + MapBonusExp/3: Dynamic only/ DynamicExp + EventExp + VipExp + MapBonusExp/ DynamicExp + EventExp + VipExp + MapBonusExp/DebugMode: If enables will display a log in Game Server, 0/1/ # ExpSystem:StaticExp #/Normal: The normal experience multiplier, float /Master: The master experience multiplier, float/Event: The event experience bonus, float/Quest: The quest experience multiplier (quests received from Quests System), float/ # ExpSystem:DynamicExpRangeList #/MinReset: Start range of resets count to apply the rule/MaxReset: End range of resets count to apply the rule/MinLevel: Start range of level to apply the rule/MaxLevel: End range of level to apply the rule/NormalExp: Regular experience multiplier/MasterExp: Master experience multiplier/ STRICTLY NO COMMENTS INSIDE TAGS/-><ExpSystemCalcType="0" ><StaticExp Normal="5.0" Master="1.0" Event="0.0" Quest="1.0" /><DynamicExpRangeList><!- First rule match a player requirements will be applied, therefore order of entries matters -><Range MinReset="0" MaxReset="5" MinLevel="1" MaxLevel="400" NormalExp="500.0" MasterExp="200.0" /><Range MinReset="6" MaxReset="10" MinLevel="1" MaxLevel="400" NormalExp="1000.0" MasterExp="500.0" /></DynamicExpRangeList></ExpSystem>我们需要修改的地方<StaticExp Normal="5.0" Master="1.0" Event="0.0" Quest="1.0" />备注:表示大师前是5倍经验,大师后是1倍经验例:<StaticExp Normal="500.0" Master="100.0" Event="0.0" Quest="1.0" />备注:表示大师前是500倍经验,大师后是100倍经验